Software:WWE Crush Hour

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WWE Crush Hour
WWE Crush Hour Coverart.png
North American cover art with The Rock and Rob Van Dam
Developer(s)Pacific Coast Power & Light
Publisher(s)THQ
Producer(s)David Gray
Designer(s)Cormac Russell
Steve Yoshimura
Programmer(s)Mike McAulay
Artist(s)Dane Shears
EngineRenderWare
Platform(s)PlayStation 2, GameCube
Release
Genre(s)Vehicular combat, racing
Mode(s)Single-player, multiplayer

WWE Crush Hour is a vehicular combat game published by THQ in 2003 for GameCube and PlayStation 2. An Xbox version was cancelled.[2]

Plot

The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style show featuring over 30 of the WWE superstars in their own custom cars with guns on them (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a "Special Move" which will inflict significantly more damage than the other aforementioned weapons. WWE Crush Hour also features the audio commentary by Jim Ross.

Roster

Starters

  • Big Show (Big Rig)
  • Billy Gunn (Concept Car)
  • Booker T (SUV-Pickup Truck Hybrid)
  • Brock Lesnar (Armored Truck)
  • Bubba Ray Dudley (Converted Pickup Truck)
  • Chris Benoit (Modified ATV)
  • Chris Jericho (Muscle Car)
  • Chuck Palumbo (Concept Car)
  • Edge (Futuristic Sports Car)
  • Jeff Hardy (Wood-Paneled Station Wagon)
  • Kane (Modified Muscle Car)
  • Kurt Angle (Patriotic SUV)
  • Matt Hardy (Wood-Paneled Station Wagon)
  • Rikishi (Steamroller)
  • Rob Van Dam (4-Wheel ATV)
  • The Rock (Luxury Sports Car)
  • Stacy Kiebler (Import Tuner)
  • Steve Austin (Monster Truck)
  • Test (Converted Pickup Truck)
  • Triple H (Armored ATV)
  • Trish Stratus (German Luxury Car)
  • The Undertaker (3-Wheel Chopper)
  • William Regal (British Roadster)

Unlockables

  • Bradshaw (Armored Fire-Truck)
  • Christian (Futuristic Sports Car)
  • D-Von (Converted Pickup Truck)
  • Hulk Hogan (Sports Car)
  • Kevin Nash (Big Rig)
  • Lita (Racing Car)
  • Ric Flair (Sports Car)
  • Stephanie McMahon (German Luxury Car)
  • Vince McMahon (Super-Stretch Limousine)

Development

WWE Crush Hour was officially announced in May 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.

Reception

Reception
Review scores
PublicationScore
GCPS2
EGM3.17/10[3]N/A
Eurogamer3/10[4]N/A
Game Informer4/10[5]5.25/10[6]
GamePro3.5/5 stars[7]N/A
GameSpot5.7/10[8]5.7/10[8]
GameSpy2/5 stars[9]2/5 stars[10]
GameZone6.9/10[11]6/10[12]
IGN6.5/10[13]6.2/10[14]
Nintendo Power2.4/5[15]N/A
OPM (US)N/A2.5/5 stars[16]
Maxim4/10[17]4/10[17]
The Village Voice5/10[18]N/A
Aggregate score
Metacritic55/100[19]56/100[20]

The game received "mixed or average" reviews on both platforms according to video game fans and also review aggregator Metacritic.[19][20]

See also

References

  1. "PR - 3/18/03 - WWE Crush Hour Ships". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-557.asp. 
  2. Dickinson, Martin James (8 December 2021). "Is WWE Crush Hour The Most Unique Video Game In WWE History?". https://www.thesportster.com/wwe-crush-hour-unique-weirdest-wrestling-video-game/. 
  3. EGM staff (May 2003). "WWE Crush Hour (GC)". Electronic Gaming Monthly (166): 130. 
  4. Bramwell, Tom (July 9, 2003). "WWE Crush Hour (GC)". http://www.eurogamer.net/articles/r_wwecrushhour_gc. 
  5. Brogger, Kristian (May 2003). "WWE Crush Hour (GC)". Game Informer (121): 86. http://www.gameinformer.com/Games/Review/200305/R03.0729.1414.14033.htm. Retrieved March 7, 2015. 
  6. "WWE Crush Hour (PS2)". Game Informer (121): 83. May 2003. 
  7. The D-Pad Destroyer (March 18, 2003). "WWE Crush Hour Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/28570.shtml. Retrieved March 7, 2015. 
  8. 8.0 8.1 Navarro, Alex (March 20, 2003). "WWE Crush Hour Review". http://www.gamespot.com/reviews/wwe-crush-hour-review/1900-6023557/. 
  9. Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (GCN)". GameSpy. http://cube.gamespy.com/gamecube/wwe-crush-hour/498321p1.html. 
  10. Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/wwe-crush-hour/5762p1.html. 
  11. Lafferty, Michael (April 10, 2003). "WWE: Crush Hour - GC - Review". GameZone. http://www.gamezone.com/reviews/wwe_crush_hour_gc_review. 
  12. Romano, Natalie (April 3, 2003). "WWE: Crush Hour - PS2 - Review". GameZone. http://www.gamezone.com/reviews/wwe_crush_hour_ps2_review. 
  13. Lewis, Cory D. (March 17, 2003). "WWE Crush Hour (GCN)". http://www.ign.com/articles/2003/03/17/wwe-crush-hour-3. 
  14. Lewis, Cory D. (March 18, 2003). "WWE Crush Hour (PS2)". http://www.ign.com/articles/2003/03/18/wwe-crush-hour-2. 
  15. "WWE Crush Hour". Nintendo Power 169: 137. June 2003. 
  16. Kennedy, Sam (May 2003). "WWE Crush Hour". Official U.S. PlayStation Magazine: 97. http://www.playstationmagazine.com/article2/0,2053,1228403,00.asp. Retrieved March 7, 2015. 
  17. 17.0 17.1 Steinberg, Scott (March 19, 2003). "WWE Crush Hour". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_5110.html. Retrieved March 7, 2015. 
  18. Catucci, Nick (April 29, 2003). "Sell Like Hell". The Village Voice. http://www.villagevoice.com/news/sell-like-hell-6410671. 
  19. 19.0 19.1 "WWE Crush Hour for GameCube Reviews". https://www.metacritic.com/game/wwe-crush-hour/critic-reviews/?platform=gamecube. 
  20. 20.0 20.1 "WWE Crush Hour for PlayStation 2 Reviews". https://www.metacritic.com/game/wwe-crush-hour/critic-reviews/?platform=playstation-2. 

External links