Software:Rush: A Disney–Pixar Adventure

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Short description: 2012 video game
Kinect Rush: A Disney–Pixar Adventure
Kinect Rush - A Disney-Pixar Adventure Coverart.png
Original Kinect Rush cover art; the remaster's cover art adds Finding Dory imagery between the Ratatouille and Toy Story portions on the left and Cars, Up and The Incredibles portions on the right.
Developer(s)Asobo Studio
Publisher(s)Microsoft Studios
Director(s)David Dedeine
Designer(s)David Dedeine
Artist(s)
  • Olivier Ponsonnet
  • Patrice Bourroncle
Writer(s)Chris Roma
Composer(s)
  • Tilman Sillescu
  • Alexander Röder
  • Benny Oschmann
  • Jochen Flach
  • Alex Pfeffer
Platform(s)
Release
Genre(s)Platform
Mode(s)Single-player

Kinect Rush: A Disney–Pixar Adventure, later remastered as Rush: A Disney–Pixar Adventure, is a 2012 platform video game based on Pixar films, released for Kinect on Xbox 360. Announced on March 8, 2012[1] and released later that month, the game is similar to Kinect, but players instead are taken through the worlds of eight (later nine) of Pixar's movies: Up, Toy Story, Toy Story 2, Toy Story 3, The Incredibles, Cars, Cars 2, and Ratatouille with the game hub set in a local park.[2]

In August 2017 at Gamescom 2017, Microsoft announced that Rush: A Disney–Pixar Adventure (without the Kinect name) would be remastered and re-released for Xbox One and Microsoft Windows 10.[3] The remaster, which was released on October 31, 2017,[3] supports 4K resolution, high dynamic range visuals, traditional controls alongside Kinect for Xbox One, enhancements for Xbox One X and adds a new world based on the 2016 Pixar film Finding Dory.[3][4]

Gameplay

In Rush: A Disney–Pixar Adventure, the player begins the game by creating an avatar with the Kinect sensor. The player's avatar changes based on the Pixar film they are playing, such as a car in Cars or a superhero in The Incredibles. The game takes place in the third-person and the levels are an action-adventure take. Most of the gameplay consists of collecting coins, getting a high score, and performing specific tasks.[5]

Reception

Review aggregator Metacritic gave the game a rating of 68, which indicates "mixed or average reviews".[6]

Reviewer Steven Hopper of IGN gave the game a rating of 6, saying that the game is "sure to give kids plenty of exercise", but "control issues make for a frustrating experience at best".[5]

References