Software:Potionomics

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Potionomics
Developer(s)Voracious Games
Publisher(s)Xseed Games
Platform(s)Windows
ReleaseOctober 17, 2022
Genre(s)Business sim, life sim, dating sim
Mode(s)Single-player

Potionomics is a simulation video game developed by Voracious Games and published by Xseed Games. It combines aspects of business sim, life sim and dating sim. It was released on October 17, 2022 for Windows.[1] Set in a fantasy universe, it revolves around a witch named Sylvia who inherits her uncle's potion shop and crushing debt she must pay off. Her only choice is to train for an upcoming potion competition that could pay it off entirely, while selling the potions she makes at her shop. The game was well-received by critics, who commended its complex gameplay and its graphical style, but were disappointed at its lack of any voice acting.

Reception

Potionomics received an aggregate score of 80/100 from Metacritic, indicating generally favorable reception.[1]

Tom Sykes of PC Gamer rated it 87/100 points, particularly commending its card-based haggling battles as "light, brisk, yet packed with charm", but calling its potion-brewing "exhausting". He compared the game's dating aspects to Persona, calling the game's other vendors "expressively animated" and their dialog "comfortably tropey". However, he expressed dislike of the game's lack of voice acting in comparison to its graphics, saying that he felt like he was "playing on mute". Overall, he described the game as "extremely cohesive" despite its "seemingly disparate" parts, saying it was unique for combining the various genres together.[2]

Liam Richardson of Rock Paper Shotgun called the game's animation a "particular highlight" and regarded its backgrounds as "beautiful", describing its card game as the most enjoyable aspect. He stated that the game was "stressful" and "a touch too difficult" overall, but that its aspects combined "neatly".[3] Bob Richardson of RPGFan rated the game 74/100 points, comparing it to Recettear in gameplay. While calling the game "complex and deep" and saying it exceeded his "modest" expectations, he nevertheless described its gameplay as its weakest aspect, saying that it became "stale" and repetitive halfway through, and describing it as overly long. Noting that potion-making was a "laborious" process, he stated that he wished the game was "less intense".[4]

References

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