Software:Payback 2

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Short description: 2012 video game by Apex Designs
Payback 2
Payback 2.jpg
Payback 2's logo
Developer(s)Apex Designs Entertainment Ltd.
Publisher(s)Apex Designs Entertainment Ltd.
Programmer(s)James Daniels
SeriesPayback
Platform(s)Android, iOS
Release
  • WW: 4 October 2012
Genre(s)Action
Mode(s)Single-player, multiplayer

Payback 2 is a 2012 mobile online multiplayer action game developed and published by Apex Designs Entertainment Ltd. It is the sequel to the 2001's Payback,[1] and was released on 4 October 2012 for iOS, became free-to-play in 2013,[2][3] and was released for Android on 10 October 2014[4] under the title Payback 2 - The Battle Sandbox.[5]

Gameplay

Payback 2 has a single-player "story" mode consisting of multiple chapters, the usual objective of each chapter being for the player to complete missions in order to obtain enough money to complete the chapter, unlocking the next. The player receives a mission after answering a ringing payphone, where instructions from "the boss" are given via an accomplice. The mission instructions include various criminal acts such as assassination, robbery or racing. The player may also obtain money from activities such as destroying vehicles, killing pedestrians and delivering certain things. After committing crimes, the player has to avoid being arrested or killed by the police, SWAT or military.[citation needed]

Payback 2's "campaign" mode consists of multiple "episodes", each of which contains various kinds of solo or team events played against or with the AI characters. Some of these events include: "Brawl", the objective being kill the most opponents; "Gang Warfare", practically "Brawl" but with two teams; "Capture the Swag", a parody of the outdoor game Capture the Flag; "Conquest", where the player must claim parts of the map; "Kingpin", similar to "Conquest"; "Race", where the player races against the AI characters in various vehicles around various routes in the different maps; "Sprint", practically "Race", but the routes are shorter; and "Knockout", like "Race", but the player in last place is eliminated on an interval.[6]


The music used in Payback 2's startup cutscene is Requiem Mass in D minor - Lacrimosa dies illa by Wolfgang Amadeus Mozart.[7]

Development

Payback focused on single-player gameplay,[8] however when developing Payback 2, James Daniels[9] from Apex Designs decided to put more emphasis on multiplayer gameplay.[10][8] In May 2015, Apex Designs released an update that dramatically improved the game's visuals. The original textures, which had been in use since the original Payback, were replaced with remastered versions, the lighting mechanics were also upgraded significantly too.[9] In December 2016, Payback 2 received another major update, adding a proper and more realistic rigidbody physics system, improved gravity, vehicle models, character models, driving physics and more.[4][11]

Reception

Reception
Review score
PublicationScore
TouchArcade3.5/5 stars[12]

Upon Payback 2's initial release, TouchArcade praised it for being a competent "Grand Theft Auto clone", but criticized its lack of a good story.[12] Slide2Play would criticize the game, claiming that it "...still has issues with its basic design. Winning a race is literally as easy as pushing forward... it's hard to target the (other) bad guys in the game's on-foot shooting mission... Shooting is also made difficult by the fact that everybody on-screen is tiny and seems to blend in with the dull environments."[13] Several journalists noted having issues connecting, or finding, people to play with online as well.[13][8]

References

  1. Sarkar, Samit (21 September 2012). "'Payback 2' developer explains changes to multiplayer and controls". https://www.polygon.com/gaming/2012/9/21/3368884/payback-2-developer-explains-changes-to-multiplayer-and-controls. 
  2. Farokhmanesh, Megan (10 April 2013). "Payback 2: The Battle Sandbox now free-to-play from iTunes". https://www.polygon.com/2013/4/10/4210712/payback-2-the-battle-sandbox-now-free-to-play-from-itunes. 
  3. "Payback 2 goes free-to-play". 18 April 2017. https://www.engadget.com/2013/04/10/payback-2-goes-free-to-play/. 
  4. 4.0 4.1 "Apex Designs News (Old)". https://www.apex-designs.net/old_news.html. 
  5. "Payback 2 - The Battle Sandbox - Overview - Google Play Store - US". https://sensortower.com/android/us/apex-designs-entertainment-ltd/app/payback-2-the-battle-sandbox/net.apex_designs.payback2/overview. 
  6. "Payback 2 - Indie app of the day" (in en-US). 18 November 2014. https://www.androidauthority.com/payback-2-review-567512/. 
  7. "Payback 2 FAQ - iPhone". https://www.apex-designs.net/payback2_faq_iphone.html. 
  8. 8.0 8.1 8.2 Fahey, Mike (4 October 2012). "The Original Grand Theft Auto iPhone Clone Returns with Payback 2". https://kotaku.com/5948933/the-original-grand-theft-auto-iphone-clone-returns-with-payback-2. 
  9. 9.0 9.1 "Payback 2 "Dev Diary"". https://www.apex-designs.net/payback2_reports_mobile4.html. 
  10. "New Screens for 'Payback 2', Sequel to iOS's First Open-world Sandbox Game - TouchArcade". 11 September 2012. http://toucharcade.com/2012/09/11/new-screens-for-payback-2-sequel-to-ioss-first-open-world-sandbox-game/. 
  11. "Payback 2 Updates". https://www.apex-designs.net/payback2_update.html. 
  12. 12.0 12.1 "'Payback 2' Review – It's Payback Time (Review) - TouchArcade". http://toucharcade.com/2012/10/15/payback-2-review-%E2%80%93-its-payback-time/. 
  13. 13.0 13.1 "Payback 2 HD Review - Slide to Play". 5 October 2012. http://www.slidetoplay.com/payback-2-hd-review/.