Software:Gadget – Invention, Travel, & Adventure

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Short description: 1993 video game
Gadget: Invention, Travel, & Adventure
Gadget Invention, Travel, & Adventure coverart.png
Developer(s)Synergy Inc.
Publisher(s)Toshiba-EMI
Synergy Interactive
Cryo Interactive Entertainment
NTT Resonant (iOS)
Designer(s)Haruhiko Shono
Hirokazu Nabekura
Artist(s)Haruhiko Shono, Minoru Kusakabe, and Isao Konaka
EngineMacromedia Director
Proprietary (PlayStation, iOS)
Platform(s)FM Towns
Mac OS
Microsoft Windows
Apple Pippin
PlayStation
iOS
Release
Genre(s)Adventure
Interactive movie
Mode(s)Single-player

Gadget: Invention, Travel, & Adventure (or Gadget: Past as Future) is an adventure game designed by Haruhiko Shono and first released by Synergy Interactive in 1993, following his earlier works Alice (1991) and L-Zone (1992). Like Shono's earlier titles, Gadget uses pre-rendered 3D computer graphics and resembles a point-and-click adventure game similar to Myst (1993), but with a strictly linear storyline culminating in a fixed finale. It thus sometimes tends to be classified more as an interactive movie rather than a video game. The story centers around a future dominated by retro technology from the 1920s and 1930s, especially streamlined locomotives and flying machines.

Plot

Screenshot from shortly after the start of the game.

The game's plot takes place in an unspecified (albeit vaguely Eastern European) nation headed by the dictator Orlovsky. The protagonist is a government agent tasked with discovering the whereabouts of a missing scientist named Horselover Frost. He begins his quest in a third-floor room of a luxury hotel (which is in fact the headquarters of the government's intelligence arm). After collecting his belongings in a suitcase, the protagonist takes an elevator ride to the lobby, during which a boy replaces the case with another identical one containing various spy-related paraphernalia. In the lobby, the government's intelligence chief briefs the protagonist on his mission. The protagonist then moves to the central railway station. From this point on all the events of the story take place on trains or at the various stations (which include the national science institute) along the nation's main rail line. The player must engage in scripted conversations with various individuals, each of whom reveals pieces of information that advance the protagonist in his quest.

Release

The game was originally released on 1 CD in 1993 by Synergy Interactive, based in Tokyo, Japan .[4] A special edition of the game, Gadget: Past as Future, was later released on four CDs in 1997 by Cryo Interactive for Windows, Macintosh, and the PlayStation home console. A remastered version of Gadget: Past as Future was released for iOS by NTT Resonant Inc. in March 2011.[5]

Reception

The game was reviewed in 1994 in Dragon #212 by Ken Rolston in the "Eye of the Monitor" column and gave it a positive review.Cite error: Closing </ref> missing for <ref> tag

Related media

A tie-in novel titled The Third Force, subtitled A Novel of Gadget and written by Marc Laidlaw, was released in 1996.[6] A companion volume of additional art and background plot material, Inside Out with Gadget, was also available,[7] as well as a DVD entitled Gadget Trips/Mindscapes and an auxiliary CD-ROM containing videos, stills, previews and interactive 3D models under the title 'Preview and Reprise'.

References

External links