Software:Bubba 'n' Stix

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Bubba 'n' Stix
Bubba 'n' Stix.jpg
CD32 cover art
Developer(s)Core Design
Publisher(s)Tengen
Designer(s)Simon Phipps
Composer(s)Nathan McCree
Platform(s)Genesis, Amiga, CD32
Release1994
Genre(s)Platform
Mode(s)Single-player

Bubba 'n' Stix is a side-scrolling platform game for the Sega Genesis, Amiga and CD32 developed and released by Core Design. The Genesis version was released by Tengen in the United States and featured a promotional tie-in with the Bubblicious bubble gum brand.

The player controls Bubba, a redneck character, who is accompanied by a sentient stick named Stix. Stix can be used in various ways to help Bubba defeat enemies and get past obstacles: for instance, Stix can be thrust into a hole in the side of a platform so that Bubba can climb higher.

Development

According to designer Simon Phipps, originally Core Design had wanted a "moody, dark and atmospheric" game featuring an adventurer wielding a multipurpose stick. It became apparent to him that a realistic approach to the design was not feasible. As a result, Phipps, along with collaborator Billy Allison, sketched out a large number of mostly outlandish uses for the game's central tool. After reviewing the drawings, Core subsequently gave the go-ahead to develop the game.[1]

The game's protagonist started out as a green long-necked alien and went through several iterations until the developers settled on Bubba.[1]

Reception

Reception
Review scores
PublicationScore
AllGameSMD: 3.5/5 stars[7]
EGMSMD: 6.75/10[9]
FluxSMD: 7/10[8]

The four reviewers of Electronic Gaming Monthly gave the Genesis version a 6.75 out of 10, particularly praising the originality of the gameplay concept and the highly challenging puzzles.[10] GamePro likewise praised the game's originality and "thought-provoking challenges".[11] Flux magazine gave the genesis version a 7 out of 10 and saying the game's humor makes Bubba 'n' Stix stand out from other games and they also praised the graphics describing it as "bright, cartoonish and cute".[12] In 1995, MegaZone included the game on their "Top 50 Games In History".[13]

See also

References

  1. 1.0 1.1 "Bubba 'n' Stix Videogame Design". simonphipps.com. http://www.simonphipps.com/design/bubbanstix.htm. Retrieved January 7, 2012. 
  2. Clays, Simon (February 1994). "Bubba n Stix". Amiga Computing (70): 133. https://amigareviews.leveluphost.com/bubbanst.htm#bubbanstixac. Retrieved April 1, 2021. 
  3. Bradley, Stephen (March 1994). "Bubba n Stix". Amiga Format (57): 54–55. https://amigareviews.leveluphost.com/bubbanst.htm#bubbanstixaf. Retrieved April 1, 2021. 
  4. Bradley, Stephen (April 1994). "Bubba n Stix CD32". Amiga Format (58): 60. https://amigareviews.leveluphost.com/bubbanst.htm#bubbanstixcd32af. Retrieved April 1, 2021. 
  5. Winstanley, Mark (February 1994). "Bubba n Stix". Amiga Power (34): 34–35. https://amigareviews.leveluphost.com/bubbanst.htm#bubbanstixap. Retrieved April 1, 2021. 
  6. Campbell, Stuart (May 1994). "Bubba n Stix CD32". Amiga Power (37): 82–83. https://amigareviews.leveluphost.com/bubbanst.htm#bubbanstixcd32ap. Retrieved April 1, 2021. 
  7. Brett Alan Weiss. "Bubba 'N' Stix Review". http://www.allgame.com/game.php?id=12558&tab=review. 
  8. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. https://archive.org/details/Flux1Sept1994/page/n61/mode/2up. Retrieved March 18, 2022. 
  9. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly (EGM Media, LLC) (59): 34. June 1994. 
  10. "Review Crew: Bubba 'N' Stix". Electronic Gaming Monthly (EGM Media, LLC) (59): 34. June 1994. 
  11. "ProReview: Bubba 'N' Stix". GamePro (IDG) (60): 58. July 1994. 
  12. Amrich, Dan (September 1994). "Bubba & Stix Review". Flux (1): 78. https://archive.org/details/Flux1Sept1994/page/n61/mode/2up. Retrieved March 18, 2022. 
  13. "Top 50 Games In History". MegaZone (50): 3. April 1995. https://archive.org/details/sup50top50games/page/n1/mode/2up. 

External links