Software:Atlantis II

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Atlantis II
Atlantis II.jpg
Developer(s)Cryo Interactive
Publisher(s)
Director(s)Eric Mallet
Producer(s)Rémi Herbulot, Jean-Martial Lefranc, Philippe Ulrich
Designer(s)Johan Robson
Writer(s)Johan Robson
Composer(s)Pierre Estève
EngineOmni3D[1]
Platform(s)Windows, Mac OS, iOS
ReleaseNovember 1999[2]
Genre(s)Adventure
Mode(s)Single-player

Atlantis II, known as Beyond Atlantis in North America, is a 1999 graphic adventure game developed and published by Cryo Interactive. The sequel to Atlantis, it follows the story of Ten, a mystical being that travels across time to defeat the Bearer of Dark. Players assume the role of Ten and solve puzzles in locations such as Ireland, the Yucatán Peninsula of Mexico and China.

Atlantis II was a commercial success, with sales of 180,000 units after fewer than two months of release. It ultimately sold 160,000 units in France alone, and became one of distributor Dreamcatcher Interactive's most popular titles in North America. The game was followed by Atlantis III, Atlantis Evolution and The Secrets of Atlantis.

Gameplay

The game features a "point and click" interface, full 3D panning, puzzles of varied difficulty, conversations with other characters and a fully orchestrated musical score.

Plot

A young man named Ten journeys through the mountains of Tibet. Upon finding a ship, he meets a levitating mystery man, who explains that Ten is the Bearer of Light and has to restore balance to the universe by confronting the Bearer of Dark, who resides in Shambhala. To find Shambhala, Ten must gather the pieces that make up the "road to Shambhala" from different time periods and locations: Ireland, the Yucatán Peninsula of Mexico and China. When Ten ventures into one of the places, he transforms into a different person on a unique quest. In Ireland, Ten is a monk named Felim helping the locals fulfill an old myth. In Yucatán, Ten is the young huntsman Tepec, a cousin of the king, who has to awaken sleeping god Quetzalcōātl to save his city from famine. In China, Ten is civil servant Wei Yulan, who helps defeat a shadow who has taken up residence before the gate of a Daoist monastery, saving the monks from drought. Finally in Shambhala, Ten meets Rhea, the last queen of Atlantis. After visiting the sunken isle, he ensures that the Bearer of Dark is imprisoned.

Development

Reception

Sales

According to the French newspaper Les Échos, Atlantis II was a commercial hit, with sales of 180,000 units by late December 1999.[3] This number rose to 200,000 units by April 2000.[4] The game went on to become a best-seller in the United States.[5] Atlantis II made up 15% of DreamCatcher Interactive's North American sales in 2000; Cryo Interactive reported more than 100,000 units sold in the region from June through the end of the year.[6] Market research firm PC Data tallied 64,625 sales of the game in North America for 2000, of which 23,327 derived from December.[7] This performance made Atlantis II one of DreamCatcher's top sellers that year—alongside Traitors Gate and The Crystal Key—and resulted in growth at Cryo.[6]

PC Data reported an additional 51,280 units sold in North America during the first half of 2001,[8] while combined global sales of Atlantis II and its predecessor topped 600,000 copies that October.[9] By that time, Atlantis II had sold 160,000 units in France alone.[10] It ended 2001 with 84,237 sales in North America that year, according to PC Data,[11] and it moved another 9,317 copies in the region during the first six months of 2002.[12] The following year, Ghislain Pages of DreamCatcher's European branch remarked that Atlantis II had become "one of the leading products of DreamCatcher in the States", and a sign that European adventures could achieve popularity in the country.[5] Worldwide sales of Atlantis II, Atlantis and their sequel, Atlantis III, surpassed 1 million total units by 2004.[13]

Critical reviews

Reception
Review scores
PublicationScore
Adventure Gamers4/5 stars[14]
CGM1.5/5 stars[16]
Eurogamer7/10[15]
GameSpot5.6/10[17]
IGN6.4/10[18]
MacHome Journal3.5/5 stars[19]
PC Gaming World7.5/10[20]
Jeuxvideo.com14/20[2]

In Computer Gaming World, Audrey Wells wrote: "Steer clear if you're not a fan of developer Cryo's work, but if you like immersing yourself in a beautiful world and solving puzzles, Beyond Atlantis is for you".[21]

Legacy

See also

References

  1. "Interview se Stephanem Ressotem z Crya". MAFRA, a.s.. 28 August 2000. https://bonusweb.idnes.cz/interview-se-stephanem-ressotem-z-crya-d9t-/Magazin.aspx?c=A000827_stephanressot_bw. 
  2. 2.0 2.1 Mélo. "Tests; Atlantis II". Jeuxvideo.com. http://www.jeuxvideo.com:80/testfiche.htm?articles/00000340. 
  3. Feraud, Jean-Christophe (December 27, 1999). "Cryo dans la cour des grands" (in French). Les Échos. https://www.lesechos.fr/27/12/1999/LesEchos/18055-113-ECH_cryo-dans-la-cour-des-grands.htm. 
  4. Feraud, Jean-Christophe (April 13, 2000). "Cryo introduira sa filiale Internet en Bourse avant la fin de l'année" (in French). Les Échos. https://www.lesechos.fr/13/04/2000/LesEchos/18133-084-ECH_cryo-introduira-sa-filiale-internet-en-bourse-avant-la-fin-de-l-annee.htm. 
  5. 5.0 5.1 Bronstring, Marek (March 7, 2003). "The Adventure Company Europe". Adventure Gamers. http://www.adventuregamers.com:80/article/id,223. 
  6. 6.0 6.1 (in French) Document de référence 2000 (Report). Cryo Interactive. July 11, 2001. pp. 27, 33. http://www.cryofinance.com/fr/Finance/RapportCryo2000.pdf. 
  7. Sluganski, Randy (February 2001). "The State of Adventure Gaming". Just Adventure. http://justadventure.com:80/articles/State_of_Adventure_Gaming/01-02/Feb_01.asp. 
  8. Sluganski, Randy (August 2001). "The State of Adventure Gaming". Just Adventure. http://justadventure.com:80/articles/State_of_Adventure_Gaming/01-08/August_01.shtm. 
  9. "Atlantis 3, en 5ème position des ventes de jeux vidéo" (Press release) (in French). Cryo Interactive. October 17, 2001. Archived from the original on March 20, 2003.CS1 maint: unrecognized language (link)
  10. Mola, Jaume Olivés (October 18, 2001). "Avances; Atlantis III: The New World". MeriStation. http://www.meristation.com:80/sc/Avances/avance.asp?c=GEN&cr=1676. 
  11. Sluganski, Randy (March 2002). "State of Adventure Gaming - March 2002 - 2001 Sales Table". Just Adventure. http://www.justadventure.com:80/articles/State_of_Adventure_Gaming/Mar-02/sales2001.shtm. 
  12. Sluganski, Randy (August 2002). "State of Adventure Gaming - August 2002 - June 2002 Sales Table". Just Adventure. http://justadventure.com:80/articles/State_of_Adventure_Gaming/August2002/SalesJune2002.shtm. 
  13. Bronstring, Marek (May 24, 2004). "Atlantis Evolution - E3 2004". Adventure Gamers. https://adventuregamers.com/articles/view/17714. 
  14. Heidi Fournier (May 19, 2002). "Atlantis II Review". Adventure Gamers. https://adventuregamers.com/articles/view/17438. 
  15. Bye, John (April 1, 2000). "Review; Atlantis 2". Eurogamer. http://eurogamer.net/content/atlantis2. 
  16. Wand, Kelly (October 2, 2000). "Beyond Atlantis". Computer Games Magazine. http://www.cdmag.com/articles/029/194/atlantis_review.html. 
  17. Ron Dulin (July 18, 2000). "Beyond Atlantis - GameSpot". GameSpot. https://www.gamespot.com/beyond-atlantis/. 
  18. "Atlantis II - IGN". IGN. July 25, 2005. http://www.ign.com/articles/2000/07/26/beyond-atlantis. 
  19. Staff. "Beyond Atlantis". MacHome Journal. http://www.machome.com/reviews/MacReviewZone.lasso?grr8=34471. 
  20. Houghton, Gordon (November 25, 1999). "Atlantis II Review". PC Gaming World. http://www.gamespot.co.uk:80/pc.gamespot/adventure/atla2_uk/review.html. 
  21. Wells, Audrey (January 2001). "Inside Adventure; They're... Alive! ALIVE!". Computer Gaming World (198): 182, 183. 

External links