Company:Spatial (platform)

From HandWiki
Spatial
IndustrySocial gaming, virtual reality, augmented reality
Founded2017
Founder
  • Anand Agarawala (CEO)
  • Jinha Lee (CPO)
HeadquartersNew York
Key people
Jacob Loewenstein Charles Ju
Number of employees
51-200
Websitespatial.io

Spatial is an Unity-powered UGC gaming platform that enables developers to publish and monetize multiplayer games across web, mobile, and VR.[1] Spatial focuses on games developed using the Unity game engine and the C# programming language.[2] The company is headquartered in New York.[3]

History

Spatial was co-founded by Anand Agarawala and Jinha Lee in 2017.[4][5][6] The company designed its first product, the Spatial AR collaboration workspace, intended to transform how people work by turning any room into an infinitely augmentable workspace.[7]

In 2019, Spatial entered into a partnership with Microsoft to develop workplace software for the HoloLens AR headset. The following year, it released a collaboration and hangout app that ran on Meta's Quest 2 VR headset. In 2021, Spatial pivoted to building virtual showrooms for NFTs.[2][4]

Spatial has collaborated with various artists, including Hermitage, NBA, !llmind, Krista Kim,[8] Federico Clapis, and Jarlan Perez.[9] In March 2023, Spatial partnered with OVER, Decentraland, and UNXD at the second edition for Metaverse Fashion Week.

In November 2023, Spatial announced the launch of a new season of in-house games available to play on web, mobile, and VR.[10]

Spatial has released several browser-based games on its platform, including Punch Hero, Racing Empire, Infinite Ascent, Shooty Shooty,[1] Mostly Only Up, Buddy Blitz, and Cyber Punk.[4][10]

References

  1. 1.0 1.1 "Spatial Launches Shooty Shooty, Showing What's Possible For Web Gaming" (in en). 2023-10-11. https://80.lv/articles/spatial-launches-shooty-shooty-showcasing-what-s-possible-for-web-based-gaming/. 
  2. 2.0 2.1 King, Tanya (2023-11-11). "New Strategies for Spatial: Pivoting to Social Gaming" (in en-US). https://ticker.tv/news/a-buzzy-vr-startup-pivots-again-this-time-to-games/159031/. 
  3. Chang, Andrea (2022-08-11). "Spatial: The metaverse embracing Web3 opportunities early on|Meet Global" (in en). https://meet-global.bnext.com.tw/articles/view/47768. 
  4. 4.0 4.1 4.2 Goode, Lauren (2023-11-09). "A Buzzy VR Startup Pivots Again—This Time to Games" (in en-US). Wired. ISSN 1059-1028. https://www.wired.com/story/spatial-social-gaming/. Retrieved 2023-12-10. 
  5. Lee, Nicole (2018-10-24). "Spatial's collaborative AR platform is basically FaceTime in 3D" (in en-US). https://www.engadget.com/2018-10-24-spatial-augmented-reality-3d.html. 
  6. Lim, Dion (2020-05-15). "Virtual reality could revolutionize the way we work from home, says SF-based company" (in en). https://abc7news.com/spatial-vr-meeting-spacial-virtual-reality-how-does-work/6183856/. 
  7. Carter, Rebekah (2020-02-26). "Introducing Spatial AR Collaboration" (in en-GB). https://www.uctoday.com/collaboration/introducing-spatial-ar-collaboration/. 
  8. Stein, Scott (2021-12-14). "Spatial shifts its metaverse focus to the web, and selling NFT real estate" (in en). https://www.cnet.com/tech/computing/spatial-is-shifting-its-metaverse-focus-to-the-web-and-selling-its-own-environment-nfts/. 
  9. Fink, Charlie (2021-12-14). "Spatial Raises $25 Million, Pivots To NFTs" (in en). https://www.forbes.com/sites/charliefink/2021/12/14/spatial-raises-25-million-pivots-to-nfts/. 
  10. 10.0 10.1 Kaser, Rachel (2023-11-10). "Spatial announces its first season of in-house web-based games" (in en-US). https://venturebeat.com/games/spatial-announces-its-first-season-of-in-house-web-based-games/.